Posts Tagged Spooky
Orin and the Dead Man’s Sword – pg4-5
Orin and the Dead Man’s Sword – pg6-7
Orin and the Dead Man’s Sword – pg8-9
Orin and the Dead Man’s Sword will be running all summer, weekly on Friday.
Thanks to everyone at TCAF and VanCAF who picked up Weald #1! Kris and I are so proud of our book and we’re just wowed at the number of folks excited to take a chance on it! We’re working out how to sell it online now, so keep your eyes peeled and we’ll keep you posted. In the interim, enjoy the new double-spread format for Orin, I wasn’t happy with how the pacing was reading one page at a time and so I reuploaded it all in spreads. Hope it’s easier for you to enjoy as well!
Next place you can catch me selling books in person is at TAAFI in the Maarket. See you there!
Orin and the Dead Man’s Sword – pg12-13
Orin and the Dead Man’s Sword will be running all summer, weekly on Friday.
Getting impatient? Want your own copy of the story? This weekend you can catch me selling books in person at TAAFI in their Maarket – it’s free to attend! See you there!
Oh, wait, you’re not in Toronto? WELL! There is a as a pdf on Gumroad. And if you just want a memento of this forest, the cover is available as a print and more on Society 6.
Orin and the Dead Man’s Sword – pg24
And there you are, folks, the final page of Orin and the Dead Man’s Sword.
In honour of it wrapping up online it can be grabbed as a pdf on Gumroad!
Weald #1, with both Orin and the Dead Man’s Sword, and Tatterhood: Unwanted Visitors is finally available in print online! Right here! You can also grab it in a package with both of Kris Sayer’s other comics, Corpse Door v3 and Nameless, right here!
Adin and the Dead Man’s Sword – Cover
Adin and the Dead Man’s Sword is the next chapter of Orin and the Dead Man’s Sword. It will be running here on Mondays at noon EST for the next eight weeks. I’m so excited to share this story with you and introduce Adin, she’s become a bit of a favourite of mine. Let me know what you think in the comments!
Adin and the Dead Man’s Sword – pg 1
Introducing: Adin!
I’m so happy to have her on the page, and have these pages here on the internet so everyone can meet her!
If you’re excited for more comics like this, please consider supporting my Patreon.
Adin and the Dead Man’s Sword – pg 2
Good news everyone – this fantasy comic of mine has dialogue! Thanks for reading :)
If you’re excited for more comics like this, please consider supporting my Patreon.
The Vancouver Comic Arts Festival is THIS WEEKEND!! May 19-20, 10am-5pm, at the Roundhouse. VanCaf! VANCAF!! #VanCaf!!! Free, fun, full of comics – like The Corpse Door!
And it’ll be your last chance to grab some of Sayer’s spoopy-viking-trolly-fighting-horror-swordsie comics in person. VanCAF is Kris’ last show before going on a big ol’ years-long travel trek, so come on out to get Corpse Door, Trolls, Nameless, Blood in Their Mouths and MORE, while you still can!
Three previous variation of Corpse Door are up on Weald Comics, but this one, number four (once more, with feeling) is by far the best. And is only available right now in print! SO pop over to Vancouver and head to VanCAF, table G2, to pick one up this weekend!! (…or get one online if that’s a tad far for you right now)
…VANCAF!
The Corpse Door! Version 4! “The last” rendition of the tale. There will be a page uploaded every week, with a little bit of commentary too!
This splash page pays homage to the previous covers/title page, all which featured a similar picture stone – showing a warrior, who falls ill, then dies in his house. His wife grieves while his brother and a serf make a hole (“the corpse door”) in the outside-wall and drag his body through it.
The runes at the top of the stone, which were added in ‘The Corpse Door 2′, are not very accurate grammatically speaking. Back-in-the-day the CD2 runes were inspired by an actual picture/rune stone (possible the Berezan’ Runestone). I think they are supposed to say something along the lines of ‘here lies Karl;’ The last word is definitely ‘Karl,’ the middle word is ‘coffin’ (vault – a bit of a stretch) and the first word…well, there may be either a spelling or designated-futhark mistake. There’s a Younger Futhark ‘ᚼ’ and ‘ᚱ’ – but in between is an Old-English-Futhark ‘ᛄ’… unless that should have been written as ‘ᚦ’ or ‘ᚹ’
…this is probably why the draugr comes back. None too happy with the runes on that stone!
The draugr originally had light hair. Then black. Lighter. Blacker. In this ultimate version he has black hair – I think it helps bring out that wonderful ghostly-dead skin complexion. He also went through several vocal changes – in the first version, the draugr simply ‘wakes up’ and says nothing. In versions 2 and 3, he goes ‘HGN!’ but I think this rendition really solidifies that idea of awaking-from-death with a solid ‘HUK!’
Though I think the layout of the online 3 version is still the best. (wait for it)
Draugar are the undead – whose description and abilities vary in different sagas and folklore (…though the one thing in common is that they’re all dead). They can have great strength, immense weight, shape-shifting powers, future-sight, can come in a variety of colours and stenches, and can kill people/animals in a multitude of different ways – including but not limited to causing death-resulting-insanity and consuming victims whole!
For Version 4 of my tale I gave the draugr the ability to walk through (some) structures (such as his barrow). Draugar can be undeadly-motivated by a longing for the things they once experienced in life, or thinking that they are actually still alive – and at lot of the time this causes draugar to be very jealous and violent. I like this idea – and to try to make an undead creature we have some sympathy for – so I made my draugr have a “need” to return home, to get out of the “cold.”
He dead. He can’t feel cold.
Aha! And here we finally see ‘The Corpse Door.’ In the Eyrbyggji Saga* a hole is made in a wall in a house when a person had died and their corpse is dragged through – done so under the belief that the dead can only return through the way they went out. So by later filling this hole back up, you’re safe from draugar! (Or are you?). This is an apparent precaution that is believed to have been continued well past the Viking Age (based on writings and bricked-up corpse doors).
*I’m working on a comic version of this!!!
In Versions 1-3, I showed the thralls inside the house as they heard the draugr trying to get in. (Lucky for him, despite his strength and/or magically ability to walk through walls, it didn’t work here!) I decided I didn’t want to show the inside of the house, and kept the setting to the draugr’s restricted environment – outside, cold, and stuck in front of the DOOR.
Also – this time around, I didn’t fill in the draugr’s pupils. I think it adds a little bit of uneasiness to everything about him.